Fixture Library Editor

The Fixture Library Editor is installed as part of M-PC for offline use or can be accessed on the console via the menu.

Accessing the Fixture Library Editor on the console

  1. Access the Menu by pressing the "Menu" hard key, or by using the shortcut in the view menu in the top left corner of the screen.
  2. Navigate to the "Show" tab.
  3. Navigate to the "Info" tab.
  4. Launch the Fixture Library Editor from the options.

Creating a new Fixture

  1. Select the "Create fixture" option from the startup screen.
  2. On the first page of the builder are some options to fill in - name, manufacturer, model, mode maximum pan/tilt angles. Once these have been filled in, press the "Next" button in the bottom right of the screen.
  3. The next page allows users to create the color/gobo wheels used in the fixture. Use the + & - Buttons in the bottom left corner of the screen to add the desired amount of wheels. Select the first wheel by clicking on it and press the blue "Edit Wheel Button".
  4. Once in the "Edit Wheel" window, again use the + & - buttons in the bottom left corner of the screen to add slots to the wheel. In this case, it is a color wheel. Note that it is not needed to add an "Open" slot. In this window, you may rename the slots, choose a color from the color picker for each slot icon, choose a colour or gobo image from a predefined library or import your own images for the slot.

  5. Once you have completed the first wheel, press the "Close" button which will return you to the "Create Co lour/Gobo Wheels" Window. Repeat the process until all of the wheels are made.

  6. Once all wheels are completed, press the "Next" button.

  7. In the next window, we create the channels of the fixture, assign them properties and link them to wheels we made earlier if necessary. Press the + & - buttons on the bottom left to add channels. Click a channel to select it, fill in the properties on the right hand side. It is important to name parameters in this section too, especially when the fixture has multiples of the same parameter. For example, Gobo 1, Gobo 2. For unknown channels, use the Reserved channel type.

  8. It is important to set the "Default" value, this is also known as the "Home" value and will be the value the channel is at when there are no playbacks active, or any data in the programmer.

  9. For channels with slots, like the colour, gobo wheel or shutter, press the blue "Edit Channel" button, this will present you with the following window to configure the slots within the parameter.

  10. In the "Edit Channel" window, each slot is assigned a minimum and maximum value. For example, Open is 0-15, Gobo 1 is 16-31, Gobo 2 is 32-47 etc. At the end of the channel, functionality such as continuous spin & scroll can be added if necessary. Scroll/Rotate ranges are built of 2 different functions. A step to define the direction, (CW/CCW/Stop) and Continuous range to define the speed (Slow/Fast). Both should have the exact same DMX value range.

  11. Also, this window is where we link the color and gobo wheels we made earlier, to the channel. First, remove all of the default lines, leaving only the Scroll Functions. Then, press the "Wheel" button under the "Connect" option on the left hand side of the screen.

  12. Click on the first wheel at the top of the screen, then turn each slot to "On". Set the minimum and maximum values to match the values required by the fixtures DMX protocol. In the top right hand corner of this window, for wheel slots, it is necessary to select "Range Mode". The Continuous, Rotate and Shake modes are for other functionality. Once you have completed this process for all wheels, click OK.

  13. The color slots will be added to the first "Selection" functionality. Delete the un-needed functionality by clicking on them and pressing "Remove". In this case, we are left with three. The color slot selection, the scroll clockwise and the scroll counter clockwise.

  14. Enter minimum and maximum values for the scroll functionality in the same manner as the color slots earlier. Press "preview channel" to see how the channel will look on the console.

  15. Press close once the channel is built.

  16. Complete the building of the other channels using the same process.

  17. Press "Save Fixture" and the fixture will be added to the "User Library". Fixtures built on M-PC can be exported for use on a Console by using the "Export" option at the Fixture Builder start screen.

Before saving the fixture, it may be necessary to re-order some of the channels. For example, the 16bit channels are added to the end of the channel list by default and this may not match the DMX protocol of the fixture. Use the green arrows to the right of the channel list to move channels up and down.