Below are some commonly used “shortcuts” or quick commands. Note: the “+” syntax means press and hold the first button.
|Selects all fixtures in the Programmer|
|Deselects all fixtures in the Programmer|
[.]  [ENTER]
|Grabs every patched fixture in the entire show and puts it into the Programmer|
[CUE] [X] [ENTER]
|Goes to the specified cue in the specified time|
[SNAP + [CUE] [X] [ENTER]
|Goes to the specified cue in time zero|
[SNAP] + [REL]
|Fades all fixtures to zero and then releases them from all playback controls in the specified time|
[REL] + [SNAP]
|Releases all attributes of all fixtures in all playback controls simultaneously|
|Loads all attributes of the active cue in the selected cuelist into the Programmer for editing|
|Records the contents of the Programmer into the next available whole numbered cue in the selected cuelist.|
|Loads the current output of all playbacks into the Programmer|
The Commandline shows the current status of operation.
All operations are sent to the programmer but the programmer is not sent to the DMX output. Live/Blind can be toggled with the PREVIEW button.
Selected fixtures assume the Highlight state which usually is Open White with Intensity at 100%. Highlight can be customized from the Highlight tab in the Preset window.
The desk is in the patch mode and all operations are sent to the patch spreadsheet displayed above the Commandline
The software can generate 4 Universes of DMX with a Martin hardware connected or 1 Universe with a compatible Entec device connected.
M-PC can be operated without a One-Key, USB DUO DMX, Martin Hardware or Entec device connected. It does not generate DMX and the 3D Visualizer is only accepting 2 Universes of DMX for training and demo purposes. With no device connected, M-PC can still be used to pre-program a show with no DMX output
Note: Grey text in the Commandline indicates that this was the previous command and the Commandline is now clear.
The Commandline document usually references all possible selection options with [SELECTION], as many combinations of commands exist.
Usually fixtures are quickly selected from the numerical keypad.
All fixture selection can also be done visually from the Fixture and Group windows.
|Selects fixture 1|
1 + 10 ENTER
|Selects fixture 1 + 10|
1 THRU 10 ENTER
|Selects fixture 1 through 10|
1 THRU 10 - 8 ENTER
|Selects fixture 1 through 10 minus fixture 8|
3 + 10 + 1 ENTER
|Selects fixture 3 and 10 and 1 (and stores the order of selection)|
+ 15 ENTER
|Adds fixture 15 to current selection|
- 7 ENTER
|Deselect fixture 7 from the current selection|
GROUP 8 ENTER
|Selects Group 8|
- GROUP 5 ENTER
|Deselects Group 5|
|Advance forward through selected fixtures or select next set of fixture mask|
|Step backwards through selected fixtures or select previous set of fixture mask|
NEXT + PREVIOUS
|Reactivate fixture selection, used when a grouping tool/mask is in place or when next/last has been used within a selection.|
|Selects all fixtures currently in the programmer|
|Deselects all fixtures currently in the programmer|
. 0 ENTER
|Selects all fixtures patched into the current showfile|
|Inverts fixture selection in the programmer|
The M-Series can combine fixtures and groups in patterns to create useful fixture selections.
It also allows to use the patterns as masks for powerful offsets and value spreads with the Fanning and Effects tools.
The function is accessed from the LCD Button "Grouping" in the right side (or second page) of the Parameter Control buttons.
REVERT TO SELECTION
|Reactivate fixture selection|
INVERT ACTIVE MASK
|Invert selection within selected fixture mask|
|Invert fixture selection in the programmer|
|Randomizes selection order to use with Fanned timings and Effect delay (Wave per x)|
|Sorts current selection order by their ID #'s|
|Sorts the current selection by the reversed ID #'s|
|Current fixture selection is divided into every 2 fixtures. Use NEXT to advance through masked selection|
|Current fixture selection is divided into every 4th fixture|
|Current fixture selection is divided into blocks of 5 fixtures|
|Current fixture selection is divided into 3 equal parts|
|NEXT/PREVIOUS advances in Groups. Groups can be used as Fan and Effect Offset Points|
|Use Active||Values are applied to active fixture selection|
Values are applied to all fixtures in selection
all calculated value spreads (Fanning and Effect Offsets) use Mask Points
This feature allows to select fixtures based on their current state in the playback on stage, for example all RED fixtures that are pointing to the DRUMS preset, or all fixtures that are currently 100% Intensity.
The command can be executed with an empty programmer to query the entire patch.
If fixtures are already selected in the programmer, the query is only considering those fixtures. This allows to select a Group first, e.g. all Washlights, then to select all BLUE fixtures.
The command can be executed as a selection tool with GROUP or as capture tool using LOAD.
|Group Touch Preset||Selects all fixtures that currently use the preset in the output|
|Group @ Preset + Preset + Preset Enter||Selects all fixtures that currently use all of the selected presets in the output|
|(hold) Group Touch Preset + Preset + Preset||Selects all fixtures that currently use all of the selected presets in the output|
|Group FULL||Selects all fixtures at 100% Intensity in the output|
|Group Enter||Selects all fixtures above 0% in the output|
|Group @ 20 Enter||Selects all fixtures with exactly 20% Intensity|
|Group @ 50+ Enter||Selects all fixtures with 50% and higher Intensity|
|Group @ 30- Enter||Selects all fixtures with 30% and less Intensity|
|Group @ 20 THRU 80 Enter||Selects all fixtures with from (and including) 20% to 80% Intensity|
|Load Touch Preset||Read output for all fixtures that currently use the preset in the output|
|Load @ Preset + Preset + Preset Enter||Read output for all fixtures that currently use all of the selected presets in the output|
|(hold) Load Touch Preset + Preset + Preset||Read output for all fixtures that currently use all of the selected presets in the output|
|Load Group FULL||Read output for all fixtures at 100% Intensity in the output|
|Load Group @ 20 Enter||Read output for all fixtures with exactly 20% Intensity|
|Load Group @ 50+ Enter||Read output for all fixtures with 50% and higher Intensity|
|Load Group @ 30- Enter||Read output for all fixtures with 30% and less Intensity|
|Load Group @ 20 THRU 80 Enter||Read output for all fixtures with from (and including) 20% to 80% Intensity|
Intensity commands are used to assign dimmer levels to the fixture without needing to access the parameter controls.
They also allow to add or subtract values and they can be used to spread / fan levels across the fixture selection for more dynamic looks.
This is especially interesting in combination with the Grouping feature.
|[SELECTION] FULL||Set Intensity for [SELECTION] to 100 % (e.g. 10 FULL) and confirm fixture selection|
|[SELECTION] @ 25 ENTER||Set Intensity for [SELECTION] to 25 % (e.g. 15 @ 25 Enter)|
|[SELECTION] @ + 15 ENTER||Add 15 % Intensity to [SELECTION]] (e.g. Group 5 @ + 15 Enter)|
|[SELECTION] @ - 25 ENTER||Subtract 25% Intensity from [SELECTION] (e.g. 15 @ - 25 Enter)|
|[SELECTION] @ 0 THRU 100 ENTER||Spread the Intensity across the [SELECTION] from 0 to 100% (e.g. @ 0 > 100 Enter)|
|[SELECTION] @ 0 THRU 100 THRU 0 ENTER||Spread the Intensity across the [SELECTION] from 0% to 100% to 0% (e.g. @ 0 > 100 > 0 Enter)|
Values can be entered directly for specific parameters, e.g. Magenta at 50%. It also possible to fan values across a selection with THRU.
Presets can be selected directly from the commandline with he @ key and the LCD Parameter Buttons.
|[Selection] @ Parameter LCD # Enter||Selects Preset # in Parameter Group specified, e.g. @ Color 10 Enter|
|[Selection] @ Parameter Button # Enter||Assigns Value to Parameter, (Percent or DMX depends on Programmer setting) e.g. @ Magenta 50 Enter|
|[SELECTION] @ Parameter Button 0 THRU 100 ENTER||Spread the Value across the [SELECTION] from 0 to 100% (e.g. @ Cyan 0 > 100 Enter)|
|[SELECTION] @ Parameter Button 0 THRU 100 THRU 0 ENTER||Spread the Value across the [SELECTION] from 0% to 100% to 0% (e.g. @ Iris 0 > 100 > 0 Enter)|
The selected cuelist is used for all modifications, options and CUE commands.
|PLAYBACK FADER / PLAYBACK MODULE||Default is LCD button, but can be customized. Also can be selected using the touch screen.|
|BUTTON MODULE||Default is LCD button, but can be customized.|
|SUBMASTER MODULE||When empty the flash button acts as SELECT. A temporary Select override button is located in the 5 LCD section|
|PLAYBACK BUTTONS||The screen button acts based on the chosen Mode above (Go, Pause, Select). Empty buttons are always SELECT|
|CUELIST BUTTON||The cuelist directory buttons always act as SELECT|
Record is used to create new items in the showfile or to overwrite an existing one. A popup will ask for confirmation and overwriting choices depending on the item.
A toolbar is used to further define filters and options for RECORD.
|RECORD [PLAYBACK SELECT]||Add new cue to end of specific playback If playback is empty asks for cuelist type to create|
|RECORD CUE # ENTER||Record Cue to specific Cue # in current selected cuelist|
|RECORD CUE # THRU # ENTER (e.g. RECORD CUE 2 THRU 10 ENTER)||If cues exist in range only merging in existing cues is possible If cue range is not existing, all cues within the range are created|
|RECORD CUE # + # + # THRU # ENTER||If cues exist conflict popups appear per cue|
|RECORD CUE # [PLAYBACK SELECT]||Record Cue to playback|
|RECORD GROUP # ENTER||Create new fixture Group and store fixture order and fixture filter settings If Group exists, pop up asks to MERGE or REPLACE|
|RECORD Touchscreen GROUP||Create new fixture Group and store fixture order and fixture filter settings If Group exists, pop up asks to MERGE or REPLACE|
|RECORD Touchscreen PRESET||Create new preset If existing preset is touched, pop up asks to MERGE or REPLACE. Default filter only records only values of selected preset paramter group, or filtered parameters as set in Record toolbar|
|(Hold) RECORDScreenview button||Record new screenview|
|RECORD Groupmaster A or B||Assigns selected fixtures to Groupmaster (replaces current fixtures)|
Editing is used to change an existing item of the showfile.
|EDIT Touchscreen PRESET||Edit the preset in the programmer, confirm changes of the changes with UPDATE|
|EDIT ENTER||Edit the current active cue of the currently selected cuelist into the programmer for editing, confirm with UPDATE|
|EDIT CUE # ENTER||Edit the cue # of the currently selected cuelist into the programmer for editing, confirm with UPDATE|
|EDIT Touchscreen GROUP||Edit the group in the programmer, confirm with UPDATE|
|EDIT GROUP 4 ENTER||Edit group 4 in the programmer, confirm with UPDATE|
|EDIT BANK ENTER||Renaming of current Bank|
|(Hold) EDITScreenview button||Edit name of screenview|
|(Hold) EDIT F-Key||Edit shortcut functions for Function keys|
Update is either used to confirm a open EDIT command or it is used to trace current programmer values into the playback and offer direct updating of many playbacks and presets at once.
This is called "auto-update' and will open a popup to select options and include/exclude presets and cuelists.
|UPDATE (confirm popups) UPDATE||Uses current programmer values to trace current cues and presets using them toolbar allows to select / deselect which cues and presets to update. Second UPDATE press confirms command|
Copy is used to duplicate an item.
Copy Cue also shows some additional filter options in a toolbar.
|COPY Touchscreen PRESET > Touchscreen PRESET||Create copy of existing preset|
|COPY Touchscreen GROUP > Touchscreen GROUP||Create copy of existing group|
|COPY GROUP 5 @ 10 ENTER||Create copy of existing group|
|COPY PLAYBACK SELECT > PLAYBACK SELECT||Create a copy of the playback on new destination. Destinations are Submaster Faders, Playback Buttons, Playback Faders, Virtual Playback Buttons This does NOT create a new cuelist|
|COPY CUELIST BUTTON > PLAYBACK SELECT||Assigns the cuelist to a playback.|
|COPY CUELIST BUTTON > CUELIST BUTTON||Create copy of the cuelist. This DOES create a new cuelist|
|COPY CUE 5 @ 15 ENTER||Copy cue 5 to 15 on currently selected cuelist|
|COPY CUE 5 @ 15 PLAYBACK SELECT||Copy cue 5 from current selected cuelist to cue 15 on specific playback cuelist|
|COPY CUE 5 @ PLAYBACK SELECT||Copy cue 5 from current selected cuelist to a new cue at the end of specified playback|
Move is used to rearrange items.
|MOVE Touchscreen GROUP > Touchscreen GROUP||Move Group button to a new #|
|MOVE GROUP 5 @ 10 ENTER||Move group 5 to group 10|
|MOVE Touchscreen PRESET > Touchscreen PRESET||Move Preset button Preset can be moved between different preset pages, e g Move a Color preset to the P/T Preset page|
|MOVE PLAYBACK SELECT > PLAYBACK SELECT||Move cuelist to a different playback|
|MOVE CUELIST BUTTON > CUELIST BUTTON||Move cuelist to new #. Macros referencing this cuelist will be updated automatically|
|MOVE CUELIST BUTTON > PLAYBACK SELECT||Assign the cuelist to a playback|
|MOVE CUE 5 @ 15 ENTER||Move cue 5 to 15 on currently selected cuelist|
|MOVE CUE 5 THRU 8 @ 15 ENTER||Move cue 5 through 8 to cue 15 on current selected cuelist|
Delete is used to remove items from the show.
|DELETETouchscreen PRESET ENTER||Delete a preset|
|(hold) DELETETouchscreen PRESET (release) DELETE||Delete a preset|
|DELETE Touchscreen GROUP ENTER||Delete a group|
|(hold) DELETETouchscreen GROUP (release) DELETE||Delete a Group|
|DELETE GROUP 12 ENTER||Deletes Group 12|
|DELETE PLAYBACK SELECT ENTER||Removes the Cuelist from the Playback|
|(hold) DELETE PLAYBACK SELECT (release) DELETE||Removes the Cuelist from the Playback|
|DELETE CUELIST BUTTON ENTER||Delete a Cuelist|
|(hold) DELETE CUELIST BUTTON (release) DELETE||Delete a Cuelist|
DELETE Groupmaster A or B ENTER
|Delete Fixture Selection from Group Master|
|DELETE CUE 8 ENTER||Delete Cue 8|
|DELETE CUE 8 THRU 12 ENTER||Delete Cue 8 through 12|
|DELETE CUE 8 THRU 12 + 21 ENTER||Deletes Cue 8 through 12 and Cue 21|
|(Hold) DELETE Screenview button||Delete screenview|
Clear is used to remove values from the programmer. It also is a shortcut for unpatching which is described in the PATCH section.
A toolbar allows filtering and multiple option in executing the CLEAR function.
|CLEAR ENTER||Removes all values from current selected fixtures in programmer|
|CLEAR SELECTION ENTER||
Removes all values from fixtures in SELECTION e.g. Clear 5 Enter, Clear Group 10 Enter, Clear 8 thru 15 Enter
All values and all fixture selection is removed from the programmer
|(hold) CLEAR LCD Parameter button||Removes the values out of the programmer (e.g. Color)|
|(hold) CLEAR Parameter Button||Removes the value out of the programmer. Note that on some consoles, the parameter button is equal to pushing down the encoder wheel.|
|(hold) CLEAR multiple Group or fixture buttons||Removes all values from specific fixtures or groups|
|CLEAR Fixture button||Removes all values for the specific fixture|
|CLEAR Touchscreen GROUP||Removes all values for the specific Group|
Load has two main function. Capturing a parameters current value from the output, and cloning / copying values across fixtures in the programmer.
|LOAD LOAD||Read current output for all selected fixtures|
|LOAD SELECTION ENTER||
Read current output for fixture in [SELECTION] e.g. Load 5 thru 10 Enter or Load Group 3 Enter
|(hold) LOAD Fixture button||
Read current output for specific fixture
|(hold) LOAD Touschscreen GROUP||Read current output for specific Group|
|(hold) LOAD LCD Parameter button||Read current output for all parameters in selected button (e.g. capture all color parameters)|
|(hold) LOAD Parameter button||Read current output for all parameters in selected button (e.g. LOAD Magenta)|
|(hold) LOAD multiple Group or fixture buttons||Read current output for specific Groups or Fixtures|
|LOAD Destination SELECTION @ Source SELECTION ENTER||
Copy values (clone) to the destination selection from the source selection
Examples: Load 1 @ 5 ENTER
Load Group 5 @1 ENTER
Load 3 Thru 9 @ 1 Thru 3 ENTER
Load 1 THRU 5 @ 15 THRU 10 ENTER
|LOAD @ Source SELECTION ENTER||
Copy values (clone) to the current selection from the source selection (uses selection/ command order)
Example: Load @ 5 Enter
|LOAD SELECTION @ CUE # ENTER||
Extract the values for the selection out of the specific cue
Example: Load 1 @ Cue 10 Enter
|LOAD @ CUE # ENTER||Extract values for the current selection out of the specific cue|
|LOAD ENTER (no selection in programmer)||Load all active playback values into the programmer and select all current active fixtures|
Cue is used to target a CUE directly for execution on the selected cuelist and will read GOTO CUE on the commandline.
Some commands may also require CUE like COPY, MOVE, DELETE and LOAD.
|CUE # ENTER||Goto Cue in selected cuelist|
|CUE # PLAYBACK SELECT||
Goto Cue in specific Playback button cuelist
|CUE # CUELIST BUTTON||
Goto Cue in specific Virtual cuelist
|(hold) [SNAP] before confirming the command to jump to the cue with no timing|
Fade and Delay timings are used to set specific timings for parameters. Fanned timings are a very powerful tool for dynamic looks, especially when used with the GROUPING tool.
All commands shown can be executed with DELAY instead of FADE
|Fade & Delay|
|FADE LCD Parameter button # ENTER||
Assign fadetime to the specified parameter group (e.g. Color) of current selection
|FADE Parameter button # ENTER||
Assign fadetime to specific channel (e g Magenta) of current selection
|FADE # ENTER||Assign fadetime to all parameters of the current selection|
|Remove timings from programmer with [-]|
|FADE LCD Parameter button - ENTER||
Removes all fade times and reverts them back to use base cue fade time
|FADE Parameter button - ENTER||
Removes all fade times and reverts them back to use base cue fade time
|FADE - ENTER||Removes all fade times and reverts them back to use base cue fade time|
|Split times for Intensities can be entered with [/]|
|FADE Intensity 2 / 4 ENTER||
4s fade time for incoming intensities, 2s for outgoing intensities
|FADE Intensity 8 / ENTER||
8s fade time in, out time is untouched
|FADE Intensity / 1 ENTER||1s fade time out, in time is untouched|
|FADE Intensity 5 / - ENTER||5s fade time in, out time gets removed|
|Fanned (spread) timing can be created with THRU|
|DELAY LCD or Parameter button @ 0 THRU 10 ENTER||
Spread the delay time evenly from 0 to 10s across the selected fixtures (in order of selection)
|… @ 0 THRU 5 THRU 0||
Spread the delay time from 0s to 5s in the center to 0s at the end of the selection
|… @ 2 THRU 0 THRU 2||Spreads 2s on the edge to 0s in the center|
|Multiple THRU commands are possible; split times can be fanned separately for in/out|
|All combinations with fanning and split times are possible|
|FADE Intensity 2 THRU 8 / 4 ENTER||Incoming fades are spread from 2s to 8s, outgoing fades are a simple 4s|
|Parameter time offset|
|FADE LCD or Parameter Button + 5 ENTER||
Adds 5s to every parameter fade time
|FADE LCD or Parameter Button - 5 ENTER||
Substracts 5s from every parameter fade time
|DELAY LCD or Parameter Button + 0 THRU 4 ENTER||Adds a fanned range of 0 > 4 s to every parameter time|
Banks can be accessed directly on the consoles Playback Section
|BANK # ENTER||
Goto Bank #
The cuelist surface is designed as an Editor. By default the surface is protected.
To enable any changes the cuelist window has to be switched to EDIT Mode. This mode is active as long as the button is red.
|Touch name cell, type name, ENTER||Change cue name; changing multiple cells at once enumerates the name, e.g Gobo 1, Gobo 2, Gobo 3….|
|Touch Trigger cell, select Trigger Mode, # Enter||Change Cue Trigger to Go / Follow / Wait and assign x seconds for Follow or Wait|
|Touch Trigger cell, select Trigger Mode, Enter||Toggle trigger mode without changing the time|
|Touch Trigger cell, 3 Enter||Change trigger time to 3s without changing trigger mode|
|Touch Fade, 4 ENTER||Change cue Base Fade time to 4s|
|Touch Fade, 4/2 ENTER||Assign split base fade time 4s in, 2s out to cue|
|Touch Fade, 5 / Enter||Change in time to 5s, leave out time|
|Touch Fade, / 8 Enter||Leave in time, change out time to 8s|
|Touch Delay, 2 / 6 ENTER||Assign split base delay time of 2s in, 6s out to cue|
|Touch Delay, 2 ENTER||Change cue Base Delay time to 2s|
|Touch Delay, 5 / Enter||Change delay in time to 5s, leave out time|
|Touch Fade Mode, change to Fade All, Snap All, Default||Changes the cue to make all parameters SNAP or FADE|
|Touch Fade (Delay) Override , 3 Enter||Changes all parameter delay times to 3s|
|Touch Fade (Delay) Override , 1 THRU 3 Enter||Changes lowest and highest parameter times in cue (and adjust all times in between relatively)|
|Touch Fade (Delay) Override, - Enter||Removes all parameter times out of the cue (all parameter will use the cue base time again)|
|Touch Fade (Delay) Override, + 2 Enter||Adds 2s to every parameter time in the cue|
|Touch Fade (Delay) Override, - 3 Enter||Subtracts 3s from every parameter time in the cue|
Change the cue comment (text only)
|Timecode Cuelist Mode Only|
|Touch TimeCode cell, enter new TimeCode Enter||Changes timecode time|
|Touch TimeCode cell, + 15 Enter||Adds 15 frames to existing timecode|
|Touch range of TimeCode cells, - 5 Enter||Subtract 5 frames from range of cues|
|Touch TimeCode cell, - - Enter||Erases timecode and reverts to manual trigger|
|Touch MACRO||Change cue macro|
|LINK; touch CUE||Select destination cue to jump to|
|LINK; touch AMOUNT||Specify amount of links to be executed|
Cue numbers can only be changed when the Renumber mode is active (red).
|Touch Cue 3 cell, 15 Enter||Renumbers cue 3 to cue 15|
|Select range of Cue # cells, 10 Enter||Assigns range of cues to new start at cue # 10, Pop-Up will offer different spreads:|
|by .1 (10.1, 10.2, 10.3….)|
|by 5 (10, 10.5, 11, 11.5...)|
|by 1 (10, 11, 12…)|
|by 10 (10, 20, 30, 40…)|
|leave untouched (leaves spacing intact, e.g. 1 1.5 2 renumbered to 10 creates 10 10.5 and 11 )|
M-Series provides a patch commandline that allows many different combinations.
In addition to the commandline, adding of fixtures and assigning addresses also offers a Wizard Mode.
Patching is active as long as the commandline indicates "PATCH".
|[TYPE]||fixture type from existing fixtures in show or new types out of fixture library|
|(AutoID) (AutoAddress) (AutoDMXUniverse)||console suggested values for automatic fixture IDs and addressing|
|UNIVERSE # ENTER||select Universe # for patching and viewing|
|Universe " < " or " > "||scrolls through available Universes with the <> touchscreen buttons|
|RECORD 20 Choose TYPE, Use Fixture Type (AutoID) ENTER||Adds 20 fixtures of TYPE to the patch at next available fixture ID|
|RECORD 20 Choose TYPE, Use Fixture Type 101 ENTER||Adds 20 fixtures of TYPE to the patch starting at ID 101|
|RECORD 20 Choose TYPE, Use Fixture Type (AutoID) @ 201 ENTER||Adds 20 fixtures of TYPE starting at the next available ID and patches it to address 201|
|RECORD 20 Choose TYPE, Use Fixture Type 101 @ 201 ENTER||Adds 20 fixtures of TYPE starting at ID 101 and patches it to address 201|
|RECORD Choose TYPE, Use Fixture Type (AutoID) ENTER||Adds one fixture of TYPE to the patch|
|RECORD Choose TYPE, Use Fixture Type 101 ENTER||Adds one fixture of TYPE to the patch at ID 101|
|RECORD Choose TYPE, Use Fixture Type 101 + 105 + 108 ENTER||Adds fixtures 101, 105, 108 of TYPE|
|RECORD Choose TYPE, Use Fixture Type 101 THRU 110 ENTER||Adds fixtures 101 > 110 of TYPE|
|RECORD Choose TYPE, Use Fixture Type 101 @ 201 ENTER||Add fixture 101 of TYPE and patch it to address 201|
|RECORD Choose TYPE, Use Fixture Type 101 + 105 + 108 @ 201 ENTER||Add fixture 101, 105, 108 of TYPE and patch it to address 201|
|RECORD Choose TYPE, Use Fixture Type 101 THRU 110 @ 201 ENTER||Add fixture 101 > 110 of TYPE and patch it to address 201|
|115 @ 401 ENTER||Patch fixture ID 115 to address 401|
|115 @ / 5 ENTER||Patch fixture ID 115 to the next available address on universe 5|
|115 THRU 121 @ 5 ENTER||Patch fixture ID 115 > 121 to address 5|
|115 @ (AutoAddress)||Patch fixture 115 at next available DMX address|
|115 + 120 THRU 125 @ 201 ENTER||Patch fixture 115 and 120 > 125 @ address 201|
|51 THRU 31 @ 354 ENTER||Patches 51 > 31 to address 354 using the inverted fixture order|
|101 @ 1 + 15 + 91 ENTER||Patch fixture 101 at address 1, 15, 91|
|101 @ 5 THRU 25||Patch fixture 101 at address 5 > 25|
|1.1 @ 105||Patches fixture part 1 of ID 1 to address 105|
|1.1 THRU 10 1 @ 105||Patches fixture part 1 of ID 1 > 10 to address 105|
|(patching @ address can also be done by touching the address cells)|
|CLEAR 101 ENTER||Clear (unpatch) the DMX address of fixture 101|
|CLEAR 101 + 105 ENTER||Unpatch fixture 101 and 105|
|CLEAR 1 + 5 THRU 10 ENTER||Unpatch fixture 1 and 5 > 10|
|CLEAR 101 @ 15 ENTER||Unpatch address 15 from fixture 101|
|CLEAR @ 91 ENTER||Unpatch address 91 from a fixture in current Universe|
|CLEAR /5 ENTER||Unpatch all fixtures in universe 5|
|DELETE 101 ENTER||Delete fixture 101 from the showfile|
|DELETE 101 + 105 ENTER||Delete fixture 101, 105 from the showfile|
|DELETE 101 + 105 THRU 110 ENTER||Delete fixture 101, 105 > 110 from the showfile|
|MOVE 1 @ 5 ENTER||Renumber fixture ID 1 to ID 5 (if 5 is available)|
|MOVE 1 THRU 10 @ 51 ENTER||Renumber fixture 1 > 10 to ID 51|
|(renumbering IDs can also be done by touching the ID cells)|
|Touch NAME cell (Name) ENTER||Renames the fixture to (Name)|
M-Series provides a patch commandline that allows many different combinations.
In addition to the commandline, adding of fixtures and assigning addresses also offers a Wizard Mode.
The wizards creates a commandline that helps to learn how the patch functions.
The Add Fixture Wizard -
The Patch Fixture Wizard -
Note: Dragging your finger across the DMX Universe layout on the right will move the fixture to the appropriate DMX Channel.
Sometimes it is necessary to add fixtures to a show after programming is completed. The <%M-SERIES%> allows you to clone and duplicate fixtures in the patch easily using natural language. This results in the new fixtures being added into all cues, presets and groups.
Cloning allows also to duplicate programming to a different fixture type. It will try to emulate the orginal fixture as close as possible during the command.
To clone one entire fixture onto a new fixture you must first enter the Patch screen by pressing Menu and selecting [ Edit Patch... ]
For example, let's say that we have a Mac Viper Profile with the unit number 1 that we would like to clone to a new Mac Viper with the unit number 301...
We would press Copy 1 @ 301
The Console would then automatically switch to the Cloning tab in Patch. This window allows you to batch clone multiple fixtures with one "Execute" Command.
The Change Options section under the "Tasks" in the bottom left corner of the screen has the following options.
|Change Options (CPG)||Description|
|CUES||All cues will be copied from the source fixture to the new fixture. Note that when selecting CUES, PRESETS will be automatically selected, as the cues may rely on presets for their data.|
|PRESETS||All preset data will be copied from the source fixture to the new fixture. It is possible to copy only preset data. For instance, you might only want the preset focuses and various color and beam palettes copied to the new fixture, but not the group and cue data.|
|GROUPS||The new fixture will be added to all groups currently containing the source fixture.|
Press the Execute Commands Button under Tasks to execute cloning for all the fixtures you added to the Clone window. When the console finishes calculating, we will have 2 essentially identical fixtures in your show. We can now update the preset focuses in the new instrument to reflect its position.
Note: A cloned fixture is not tied to the source fixture. You can manipulate it just like any other fixture in the rig.
|COPY 1 @ 301||Copies all cue values, preset values and group memberships from fixture 1 to fixture 301|
|COPY 1 @ 301 + 305||Copies all cue values, preset values and group memberships from fixture 1 to fixture 301 and 305|
|COPY 1 THRU 10 @ 310 THRU 301||Copies all cue values, preset values and group memberships from fixture 1 > 10 to fixture 310 > 301|
|COPY 1 + 8 @ 301 + 305||Copies all cue values, preset values and group memberships from fixture 1 to 301 and fixture 8 to 305|